It’s been a long while since I’ve posted a video on YouTube. I recently stumbled upon an old one I was working on with my brother. It was for one of his songs, and a spectacular one at that. I did a few touch-ups and decided to release it. Unfortunately there are some imperfections that still need correcting, but some of them were errors when we were shooting so we really don’t have the opportunity to go back and fix them. The others are editing problems that I will go back later to perfect. Otherwise it turned out great. Enjoy.
July 17, 2011
July 12, 2011
Synchro 2 – Update 1
I’ve finished porting over the code from the original. The basic engine runs flawlessly, so I now have to brainstorm ideas in regards to new enemies, powerups and other gameplay options. Another change I’ve made is that the playing area has been expanded to 1024 x 768 and the game’s graphics have been shrunk as well. This is because I wanted to add significantly more enemies in an attempt to make this game more intense and claustrophobic than its predecessor.
Anyway, I’ve attached a few of preview screenshots that show off the game’s new look. (More images are listed at the end of this post)


September 15, 2010
Wow, six months already?
I can’t believe my last post was six months ago. Anyway, I’ll spare you from the details about how I was too busy to write a post. I’ll simply cut to the chase. I recently received an email from YouTube and as I usually do, I ignored it. I assumed it was one of those annoying “Subscription Update” emails that I receive periodically of which I have been too lazy to unsubscribe. But when I took a second look, it was a notification informing me that a user posted a comment and a video response to my Synchronicity Trailer video. My interest was piqued. As it turns out it was one of my old Internet buddies who I haven’t spoken to in quite some time. He gave me very influential feedback for Synchronicity (aka Synchro) while it was still in development and he was also kind enough to give the game plenty of exposure. Yet again he showed his kindness and posted a video containing footage of the game a few days ago (Synchro is well over a year old).
However, what stuck with me the most was not the video he posted, but his comment. After commenting on the quality of the game he asked, “Is there a sequel planned?”. The reason this inspired me is because he remembers. In the world of independent game development, games developers are so often played, and then forgotten. After not talking with him for quite some time, I was really inspired that he remembered Synchro. And after he asked for a sequel, I felt inspired to create one.
Thus, I am announcing that I’ve begun a new project, Synchronicity 2.
March 29, 2010
Intrepid

My first attempt at a strategy game has manifested into Intrepid. Intrepid is a relatively simple strategy game in which the player attempts to conquer the solar system with his or her army, represented by a deck of “cards”.
Screenshots.



Information.
- Created for the Yoyo Games handheld competition
- Created with GM 8.0 Pro
- Please report any bugs!
- Feel free to email me at whgoss@gmail.com if you have any comments, complaints or suggestions
Features.
- Resource management
- Intelligent AI
- Upgradeable Planets
- Detailed empire management
- In-depth battles
- Technology Tree
- Large variety of units
- Many strategies can be used
- Original score
- Much more…
Download.
- Yoyo Games Link
- Download [8.54 MB]
